kidzlabs magnet science kit 4m transform super magnet experiments games construct super magnet racer compass yacht mysterious dangler fishing game magnetic sculpture magnetism education educational learning magnet wand ages 8+
kidzlabs magnet science kit 4m transform super magnet experiments games construct super magnet racer compass yacht mysterious dangler fishing game magnetic sculpture magnetism education educational learning magnet wand ages 8+
kidzlabs magnet science kit 4m transform super magnet experiments games construct super magnet racer compass yacht mysterious dangler fishing game magnetic sculpture magnetism education educational learning magnet wand ages 8+
  • Load image into Gallery viewer, kidzlabs magnet science kit 4m transform super magnet experiments games construct super magnet racer compass yacht mysterious dangler fishing game magnetic sculpture magnetism education educational learning magnet wand ages 8+
  • Load image into Gallery viewer, kidzlabs magnet science kit 4m transform super magnet experiments games construct super magnet racer compass yacht mysterious dangler fishing game magnetic sculpture magnetism education educational learning magnet wand ages 8+
  • Load image into Gallery viewer, kidzlabs magnet science kit 4m transform super magnet experiments games construct super magnet racer compass yacht mysterious dangler fishing game magnetic sculpture magnetism education educational learning magnet wand ages 8+

KidzLabs Magnet Science Kit

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$19.99
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Brand: 4M

Transform the super magnet set to perform 10 fun experiments and games. Construct a super magnet racer, a compass yacht, a mysterious dangler. Play a fishing game, create a magnetic sculpture and more.

  • The Magnet Science Kit teaches young scientists about the effects of magnetism through a combination of fun science experiments and games.
  • The kit contains materials to make interactive magnetic objects like the Super Power Horseshoe Magnet and the Magnet Wand.
  • Construct Super Magnet Racer, a Yacht Compass, or a Mysterious Dangler.
  • Activities like the Fishing Game provide hours of fun and provide hands-on learning about the effects of magnetism.
  • Recommended for ages 8 years and up.